# Custom Blending Equation Constants

These work with all material types. First set the material's blending mode to THREE.CustomBlending, then set the desired Blending Equation, Source Factor and Destination Factor.

## Code Example

`const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} ); material.blending = THREE.CustomBlending; material.blendEquation = THREE.AddEquation; //default material.blendSrc = THREE.SrcAlphaFactor; //default material.blendDst = THREE.OneMinusSrcAlphaFactor; //default`

## Examples

[example:webgl_materials_blending_custom materials / blending / custom ]

## Blending Equations

`THREE.AddEquation THREE.SubtractEquation THREE.ReverseSubtractEquation THREE.MinEquation THREE.MaxEquation`

## Source Factors

`THREE.ZeroFactor THREE.OneFactor THREE.SrcColorFactor THREE.OneMinusSrcColorFactor THREE.SrcAlphaFactor THREE.OneMinusSrcAlphaFactor THREE.DstAlphaFactor THREE.OneMinusDstAlphaFactor THREE.DstColorFactor THREE.OneMinusDstColorFactor THREE.SrcAlphaSaturateFactor THREE.ConstantColorFactor THREE.OneMinusConstantColorFactor THREE.ConstantAlphaFactor THREE.OneMinusConstantAlphaFactor`

## Destination Factors

All of the Source Factors are valid as Destination Factors, except for `THREE.SrcAlphaSaturateFactor`

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]