[page:BufferGeometry] →

# [name]

A class for generating plane geometries.

## Code Example

`const geometry = new THREE.PlaneGeometry( 1, 1 ); const material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} ); const plane = new THREE.Mesh( geometry, material ); scene.add( plane );`

## Constructor

### [name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])

width — Width along the X axis. Default is `1`.
height — Height along the Y axis. Default is `1`.
widthSegments — Optional. Default is `1`.
heightSegments — Optional. Default is `1`.

## Properties

See the base [page:BufferGeometry] class for common properties.

### [property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

## Methods

See the base [page:BufferGeometry] class for common methods.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]