[page:Texture] →

# [name]

创建一个三维的纹理贴图。

## 构造函数

### [name]( [param:TypedArray data], [param:Number width], [param:Number height], [param:Number depth] )

[page:Object data] -- 纹理的数据。
[page:Number width] -- 纹理的宽度。
[page:Number height] -- 纹理的高度。
[page:Number depth] -- 纹理的深度。

## 例子

[example:webgl2_materials_texture3d WebGL2 / materials / texture3d]

## 属性

共有属性请参见其基类[page:Texture Texture]。

### [property:number wrapR]

This defines how the texture is wrapped in the depth direction.
The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels. The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping]. See the [page:Textures texture constants] page for details.

## 方法

共有方法请参见其基类[page:Texture Texture]。

## 源代码

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]