[page:BufferGeometry] →

# [name]

A class for generating torus geometries.

## Code Example

`const geometry = new THREE.TorusGeometry( 10, 3, 16, 100 ); const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); const torus = new THREE.Mesh( geometry, material ); scene.add( torus );`

## Constructor

### [name]([param:Float radius], [param:Float tube], [param:Integer radialSegments], [param:Integer tubularSegments], [param:Float arc])

radius - Radius of the torus, from the center of the torus to the center of the tube. Default is `1`.
tube — Radius of the tube. Default is `0.4`.
radialSegments — Default is `12`
tubularSegments — Default is `48`.
arc — Central angle. Default is Math.PI * 2.

## Properties

See the base [page:BufferGeometry] class for common properties.

### [property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

## Methods

See the base [page:BufferGeometry] class for common methods.

## Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]