/* global QUnit */ // import { WebGLCapabilities } from '../../../../../src/renderers/webgl/WebGLCapabilities.js'; export default QUnit.module( 'Renderers', () => { QUnit.module( 'WebGL', () => { QUnit.module( 'WebGLCapabilities', () => { // INSTANCING QUnit.todo( 'Instancing', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); // PUBLIC STUFF QUnit.todo( 'getMaxAnisotropy', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getMaxPrecision', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'precision', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'logarithmicDepthBuffer', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxTextures', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxVertexTextures', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxTextureSize', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxCubemapSize', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxAttributes', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxVertexUniforms', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxVaryings', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'maxFragmentUniforms', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'vertexTextures', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'floatFragmentTextures', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'floatVertexTextures', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); } ); } ); } );