/* global QUnit */ import { WebGLRenderer } from '../../../../src/renderers/WebGLRenderer.js'; export default QUnit.module( 'Renderers', () => { QUnit.module( 'WebGLRenderer-webonly', () => { // INSTANCING QUnit.test( 'Instancing', ( assert ) => { const renderer = new WebGLRenderer(); assert.ok( renderer, 'Can instantiate a WebGLRenderer.' ); } ); // PROPERTIES QUnit.todo( 'domElement', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'debug', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'autoClear', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'autoClearColor', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'autoClearDepth', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'autoClearStencil', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'sortObjects', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clippingPlanes', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'localClippingEnabled', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'outputColorSpace', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'toneMapping', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'toneMappingExposure', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); // PUBLIC QUnit.todo( 'isWebGLRenderer', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getContext', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getContextAttributes', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'forceContextLoss', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'forceContextRestore', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getPixelRatio', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setPixelRatio', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getSize', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setSize', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getDrawingBufferSize', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setDrawingBufferSize', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getCurrentViewport', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getViewport', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setViewport', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getScissor', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setScissor', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getScissorTest', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setScissorTest', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setOpaqueSort', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setTransparentSort', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getClearColor', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setClearColor', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getClearAlpha', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setClearAlpha', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clear', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clearColor', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clearDepth', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'clearStencil', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.test( 'dispose', ( assert ) => { assert.expect( 0 ); const object = new WebGLRenderer(); object.dispose(); } ); QUnit.todo( 'renderBufferDirect', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'compile', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setAnimationLoop', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'render', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getActiveCubeFace', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getActiveMipmapLevel', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getRenderTarget', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'getRenderTarget', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setRenderTargetTextures', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setRenderTargetFramebuffer', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'setRenderTarget', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'readRenderTargetPixels', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'copyFramebufferToTexture', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'copyTextureToTexture', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'copyTextureToTexture3D', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'initTexture', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); QUnit.todo( 'resetState', ( assert ) => { assert.ok( false, 'everything\'s gonna be alright' ); } ); } ); } );